New renders are up. Same image names as before but make sure the image you see says "Revision: C". If it doesn't then you'll need to refresh. Here are the links as we are on a new page:
While the textures are not of sufficient resolution to entirely hold up to renders of this size there was an odd ghosting effect being produced by them at certain angles. This misconfiguration within Blender has been corrected. Revision "D" now shows them as they should be (for good or bad). If you don't see "D" as the revision then just hit refresh on your browser.
Real life forced me away for awhile and might again but for now, here I am.
That's OK, it was only in certain parts. I did however also switch to a closer font. I've been having trouble getting a Klingon design that I like so things move slowly for this project. At present I'm working on adding some CG effects to some video Thomas Sasser made for the Exeter project. I'll post some stuff here when it's complete.
And don't think I forgot, I am still going to try to build one of these babies for ya. Haven't picked up plastic in about 2 months now with all the other BS going on in my life. But I will, I promised.
I know how real life can be sometimes. So don't feel pressured.
OK, here's the latest on the textures. All new paneling and spec maps. I'm mostly happy with the way the saucer weathering and "grime" came out. I didn't spend as much time on the secondary hull as I probably should have but if I REALLY need to finish up my K-7 if I'm going to start the animation process by March.