Blue thingy: That is due to the fact that the lower hull does not yet have it's own texture map. It uses the same image as for the upper hull. Check this image out:
Note the warp crystal thingy...
And here she is as designed -- with forward sweeping pylons and everything:
If you need larger renders for anything just let me know. Getting close but still some texturing and modeling to be done. Of which registry and name are a big part in rounding thigs out.
What do you think about making the photorp insets with rounded corners instead of square as they are now? Not too much but might help soften the look.
Yeah I got the info, just listing some stuff that still need to be done. However one of the biggies is now out of the way. Can anyone say M-M-M-Modeled Gridlines?
Woody, I've actually sat down with your image before and traced out the top view just to see what I could do with it. Catch me early next year and I'll see what I can do for "real".
Here's another present although you might think it's a step backwards. Trying something new here.
What's the one thing that intimidates most people about modeling the refit (in styrene OR pixels)? That's right, the Aztek-ing. So have a look into the mind of a mad man...
On the left you see the template that I made. I then color each block either white or black. On the right you see the result of one such operation...
The resulting black and white image is then mapped to each relevant section of the hull. It's a little extra work (really only just a few minutes) to map a square image onto a curved set of faces but I think it's worth it. I really only need to do it for each pattern type per concentric ring. After that I can just duplicate the mapping for said ring. Then I set every other section so that it inverts the image map. And here is the result...
Now why would I do this? Well if I any part needs tweaking the only thing I need to do is edit a single pattern image and the change is applied to all sections that use that image. Also a square pattern is much, much, much, much, easier to change then a curved one. Furthermore the size of the section does not matter. As you move towards the bridge the sections get smaller but they will still use the one image. I will of course end up with more than one pattern type but the principle is the same.
I would have loved to do this Kind of stuff. I was impressed a long time ago by a Guy called Wolf359. He was part of a Graphic design team called Wolfpac. I used to chat with him all the time and he did a rendering of one of my designs as well. He did the Hermes, which is pictured below, and when I got that, I wanted to look into going into something like what you and he does. Just never had the time, and probably the money for the Program to generate it.
I posted this on my website, and he has a Crapload of pictures on his site including the one he did of mine. I will probably post a render of the Gilbert on my Site too when you are done, and with your permission.
I do, and was hoping this wouldn’t be the last. I had a lot of designs in my head that I never got down to paper (screen). Just don’t have the time.
Nice model. And great render. I wish I was half as good at making even semi-realistic scenes like that.
As sometimes happens life threw me a curveball this morning with a family medical emergency and as a result I didn't have time to do very much. But for this next image it seems like there should be some sort of music involved because she now has name (and a number)...
Next I shall continue around the rim of the saucer with more final textures. Threre was a problem with the rim I noticed when I went in to texture it so instead of getting to do the image maps I rebuilt the upper and lower leading edges.